So over the last three weeks I've looked at three different styles of GMing, Linear, Semi-linear, and Sandbox. I thought it'd be good to do an overview and directly compare them. The real question, of course, is which one is best? And that's a complicated one to answer, because they're good for different things. I also want to try and illustrate what they're like a bit better by using example of video games which execute these styles particularly well. If you haven't played these games, I highly recommend them. So let's get right to it.
Monday, September 26, 2011
Monday, September 19, 2011
The time has come for the third and last of my GMing style posts, and this one's a doozy. the first thing that I have to admit is that I'm a sandbox cheerleader. I like it, I like what it tries to do, and I think it does a pretty good job. However, I'm not going to let that distract me from the challenges that it presents to a GM who wants to pursue that style. I designed a sandbox setting about a year ago, and run two separate games in it at the moment, and have been for about eight months now. I've had to adjust some of the ways I think about the game and the players, and it's been an interesting experience to do so. That said, this is definitely the style I have the least experience with. This isn't a post about how to design a sandbox setting, just an analysis of the the strengths and weaknesses of the style. So, sandbox!
Monday, September 12, 2011
Last week I took on linear GMing, which is a bit of a touchy topic for me, but this week I want to explore semi-linear GMing, which is a style I have a lot of experience with. I've run a number of semi-linear games over the past decade, though I'm finally making a try at turning that setting into a sandbox (and at developing a wiki, the results of which can be seen here). In general, I find that semi-linear is usually a good starting point, because it accords people more freedom than a linear style while maintaining a balanced workload for the GM.
Monday, September 5, 2011
Something I've wanted to do for a while is explore the benefits and challenges of the three essential styles of GMing. Linear, semi-linear, and sandbox. To make my biases clear, I think sandbox is definitely the best, but each style certainly has its strengths and weaknesses. So here we go with linear GMing.