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Sunday, December 11, 2011
Last week I laid out some terminology and some ideas that I want to use to explore the kinds of ethical obligations we have to each other around the gaming table. Specifically the relation between the GM and the players, but a lot of this is also applicable to the relations between players as well. I established how the players are stakeholders, and why they have a larger stake in the actions of the GM, because the GM can affect their interests in a more powerful way. This week I want to expand on that and talk about fairness, specifically fairness in principle. Why is it important to be fair, and what does it mean to talk about fairness?
Sunday, December 4, 2011
As adjudicators of outcomes and interactions, GMs tend to be viewed as having more power than other players. Originally the GM was held to be the master of the game, as stated by E. Gary Gygax in a 2004 interview. I prefer to think of myself as a moderator rather than a master, working with the other players rather than being in charge in some kind of authoritative way, but regardless of what view you hold on the exact role of the GM, it seems reasonable to think that as an adjudicator, they incur certain ethical obligations to the other players. I want to spend some time on what I think these are, and provide some arguments not just for why honouring these obligations makes the game more fun, but why it is necessary to do so.